PlayStation is a series of home video game consoles, developed by Sony Interactive Entertainment.
History[]
Background[]
The original console in the series was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold as of December 28, 2012. Sony's next console, the PlayStation 3, was released in 2006 and has sold over 87.4 million consoles worldwide as of March 2017. Sony's latest console, the PlayStation 4, was released in 2013, selling 1 million consoles in its first 24 hours on sale, becoming the fastest selling console in history. Sony is planning to release the next PlayStation console, the PlayStation 5, by the end of 2020.
The first handheld game console in the PlayStation series, the PlayStation Portable or PSP, sold a total of 80 million units worldwide by November 2013. Its successor, the PlayStation Vita, which launched in Japan on December 17, 2011 and in most other major territories in February 2012, had sold over 4 million units by January 2013.[8] PlayStation TV is a microconsole and a non-portable variant of the PlayStation Vita handheld game console. Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan, as well as a Sony Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the PlayStation series is the DualShock, which is a line of vibration-feedback gamepad having sold 28 million controllers as of June 28, 2008.
The PlayStation Network is an online service with about 110 million registered users (as of June 2013) and over 94 million active users monthly (as of May 2019). It comprises an online virtual market, the PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home, which had over 41 million users worldwide at the time of its closure in March 2015. PlayStation Mobile (formerly PlayStation Suite) is a software framework that provides PlayStation content on mobile devices. Version 1.xx supports both PlayStation Vita, PlayStation TV and certain devices that run the Android operating system, whereas version 2.00 released in 2014 would only target PlayStation Vita and (optionally) PlayStation TV. Content set to be released under the framework consist of only original PlayStation games currently.
7th generation PlayStation products also use the XrossMediaBar, which is an Technology & Engineering Emmy Award-winning graphical user interface. A touch screen-based user interface called LiveArea was launched for the PlayStation Vita, which integrates social networking elements into the interface. Additionally, the PlayStation 2 and PlayStation 3 consoles also featured support for Linux-based operating systems; Linux for PlayStation 2 and OtherOS respectively, though this has since been discontinued. The series has also been known for its numerous marketing campaigns, the latest of which being the "Greatness Awaits" commercials in the United States.
The series also has a strong line-up of first-party titles due to Sony Interactive Entertainment Worldwide Studios, a group of fifteen first-party developers owned by Sony Interactive Entertainment which are dedicated to developing first-party games for the series. In addition, the series features various budget re-releases of titles by Sony with different names for each region; these include the Greatest Hits, Platinum, Essentials, Favorites and The Best ranges of titles.
In October 2018, Sony President Kenichiro Yoshida stated the necessity of the new PlayStation console. Yoshida said, it has become "necessary to have a next-generation hardware" to replace the PlayStation 4, which is now 5 years old.
Origins[]
PlayStation was the brainchild of Ken Kutaragi, a Sony executive who had just finished managing one of the company's hardware engineering divisions at that time and would later be dubbed as "The Father of the PlayStation".
The console's origins date back to 1988 where it was originally a joint project between Nintendo and Sony to create a CD-ROM for the Super Famicom. Although Nintendo denied the existence of the Sony deal as late as March 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive, that incorporated Green Book technology or CD-i, called "Play Station" (also known as SNES-CD) at the Consumer Electronics Show in June 1991. However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology. The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies. The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo.
At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a "non-gaming role" regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony's headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).
According to SCE's producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics. It was only after witnessing the success of Sega's Virtua Fighter in Japanese arcades that "the direction of the PlayStation became instantly clear" and 3D polygon graphics became the console's primary focus.
Formation of Sony Computer Entertainment[]
At Sony Music Entertainment, Kutaragi worked closely with Shigeo Maruyama, the CEO of Sony Music, and with Akira Sato to form Sony Computer Entertainment Inc. (SCEI) on November 16, 1993. A building block of SCEI was its initial partnership with Sony Music which helped SCEI attract creative talent to the company as well as assist SCEI in manufacturing, marketing and producing discs, something that Sony Music had been doing with Music Discs. The final two key members of SCEI were Terry Tokunaka, the President of SCEI from Sony's headquarters, and Olaf Olafsson. Olafsson was CEO and president of New York-based Sony Interactive Entertainment which was the parent company for the 1994-founded Sony Computer Entertainment of America (SCEA).
The PlayStation project, SCEI's first official project, was finally given the green light by Sony executives in 1993 after a few years of development. Also in 1993, Phil Harrison, who would later become President of Sony Computer Entertainment Worldwide Studios, was recruited into SCEI to attract developers and publishers to produce games for their new PlayStation platform.
Computer Gaming World in March 1994 reported a rumor that the "Sony PS-X" would be released in Japan "before the end of this year and will retail for less than $400". After a demonstration of Sony's distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in Tokyo in 1994, numerous developers began to approach PlayStation. Two of whom later became major partners were Electronic Arts in the West and Namco in Japan. One of the factors which attracted developers to the platform was the use of a 3D-capable, CD-ROM-based console which was much cheaper and easier to manufacture for in comparison to Nintendo's rival console, which used cartridge systems. The project eventually hit Japanese stores in December 1994 and gained massive sales due to its lower price point than its competitor, the Sega Saturn. Popularity of the console spread after its release worldwide in North America and Europe.
Home Consoles[]
PlayStation[]
The original PlayStation, released in Japan on December 3, 1994, was the first of the ubiquitous PlayStation series of console and hand-held game devices. It has included successor consoles and upgrades including the Net Yaroze (a special black PlayStation with tools and instructions to program PlayStation games and applications), "PS one" (a smaller version of the original) and the PocketStation (a handheld which enhances PlayStation games and also acts as a memory card). It was part of the fifth generation of video game consoles competing against the Sega Saturn and the Nintendo 64. By December 2003, the PlayStation and PS one had shipped a combined total of 102.49 million units, eventually becoming the first video game console to sell 120 million units.
PlayStation 2[]
Released on July 7, 2000, concurrently with its successor the PlayStation 2, the PS One (stylized as PS one) was a considerably smaller, redesigned version of the original PlayStation video game console. The PS one went on to outsell all other consoles, including its successor, throughout the remainder of the year. It featured two main changes from its predecessor, the first being a cosmetic change to the console and the second being the home menu's Graphical User Interface; a variation of the GUI previously used only on PAL consoles up to that point.
Released in 2000, 15 months after the Dreamcast and a year before its other competitors, the Xbox and the Nintendo GameCube, the PlayStation 2 is part of the sixth generation of video game consoles, and is backwards-compatible with most original PlayStation games. Like its predecessor, it has received a slimmer redesign. It is the most successful home console in the world, having sold over 155 million units as of December 28, 2012. On November 29, 2005, the PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took "9 years and 6 months since launch" to reach the same figure. PlayStation 2 shipments in Japan ended on December 28, 2012. The Guardian reported on January 4, 2013 that PS2 production had ended worldwide, but studies showed that many people all around the world still own one even if it is no longer in use. PlayStation 2 has been ranked as the best selling console of all time as of 2015.
Released in 2004, four years after the launch of the original PlayStation 2, the PlayStation 2 Slimline was the first major redesign of the PlayStation 2. Compared to its predecessor, the Slimline was smaller, thinner, quieter and also included a built-in Ethernet port (in some markets it also has an integrated modem). In 2007, Sony began shipping a revision of the Slimline which was lighter than the original Slimline together with a lighter AC adapter. In 2008, Sony released yet another revision of the Slimline which had an overhauled internal design incorporating the power supply into the console itself like the original PlayStation 2 resulting in a further reduced total weight of the console.
PlayStation 3[]
Released on November 17, 2006 in North America, the PlayStation 3 is a seventh generation game console from Sony. It competes with the Microsoft Xbox 360 and the Nintendo Wii. The PS3 is the first console in the series to introduce the use of motion-sensing technology through its Sixaxis wireless controller. The console also incorporates a Blu-ray Disc player and features high-definition resolution. The PS3 was originally offered with either a 20 GB or 60 GB hard drive, but over the years its capacity increased in increments available up to 500 GB. The PlayStation 3 has sold over 80 million consoles worldwide as of November 2013.
Like its predecessors, the PlayStation 3 was re-released in 2009 as a "slim" model. The redesigned model is 33% smaller, 36% lighter, and consumes 34% to 45% less power than previous models. In addition, it features a redesigned cooling system and a smaller Cell processor which was moved to a 45nm manufacturing process. It sold in excess of a million units within its first 3 weeks on sale. The redesign also features support for CEC (more commonly referred to by its manufacturer brandings of BraviaSync, VIERA Link, EasyLink and others) which allows control of the console over HDMI by using the remote control as the controller. The PS3 slim also runs quieter and is cooler than previous models due to its 45 nm Cell. The PS3 Slim no longer has the "main power" switch (similar to PlayStation 2 slim), like the previous PS3 models, which was located at the back of the console. It was officially released on September 1, 2009 in North America and Europe and on September 3, 2009 in Japan, Australia and New Zealand.
In 2012, Sony revealed a new "Super Slim" PlayStation 3. The new console, with a completely redesigned case which has a sliding door covering the disc drive (which has been moved to the top of the console), is 4.3 pounds, almost three pounds lighter than the previous "slim" model. The console comes with either 12GB flash memory or a 250GB, 500GB hard drive. Several bundles which include a Super Slim PS3 and a selection of games are available.
PlayStation 4[]
The PlayStation 4 (PS4) is the latest video game console from Sony Computer Entertainment announced at a press conference on February 20, 2013. In the meeting, Sony revealed some hardware specifications of the new console. The eighth-generation system, launched in the fourth quarter of 2013, introduced the x86 architecture to the PlayStation series. According to lead system architect, Mark Cerny, development on the PlayStation 4 began as early as 2008. PlayStation Europe CEO Jim Ryan emphasized in 2011 that Sony wanted to avoid launching the next-generation console behind the competition.
Among the new applications and services, Sony introduced the PlayStation App, allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay. The company also planned to debut PlayStation Now game streaming service, powered by technology from Gaikai. By incorporating a share button on the new controller and making it possible to view in-game content being streamed live from friends, Sony planned to place more focus on social gameplay as well. The PlayStation 4 was first released in North America on November 15, 2013.
PlayStation 4 Slim (officially marketed simply as PlayStation 4 or PS4) was unveiled on September 7, 2016. It is a revision of the original PS4 hardware with a streamlined form factor. The new casing is 40% smaller, and carries a rounded body with a matte finish on the top of the console rather than a two-tone finish. The two USB ports on the front have a larger gap between them, and the optical audio port was also removed. It ships with a minor update to the DualShock 4 controller, with the light bar visible through the top of the touchpad and dark matte grey coloured exterior instead of a partially shiny black. The PS4 Slim was released on September 15, 2016, with a 500 GB model at the same price point as the original PS4 model. Its model number is CUH-2000.
PlayStation 4 Pro or PS4 Pro for short (originally announced under the codename Neo) was unveiled on September 7, 2016. Its model number is CUH-7000. It is an updated version of the PlayStation 4 with improved hardware, including an upgraded GPU with 4.2 teraflops of processing power, and higher CPU clock. It is designed primarily to enable selected games to be playable at 4K resolution, and improved quality for PlayStation VR. All games are backwards and forward compatible between PS4 and PS4 Pro, but games with optimizations will have improved graphics performance on PS4 Pro. Although capable of streaming 4K video from online sources, PS4 Pro does not support Ultra HD Blu-ray. Additionally the PS4 Pro is the only PS4 model which can remote play at 1080p. The other models are limited to 720p.
PlayStation 5[]
The first news of the PlayStation 5 came from Mark Cerny in an interview with Wired in April 2019. Sony intends for the PlayStation 5 to be its next-generation console and to ship worldwide by the end of 2020. In early 2019, Sony's financial report for the quarter ending March 31, 2019 affirmed that new next-generation hardware was in development but would ship no earlier than April 2020.
The current specifications were released in October 2019. The console will use AMD's Ryzen with the 7 nm Zen 2 architecture with 8 cores/16 threads, and with a Radeon Navi-family GPU using the RDNA microarchitecture, which includes support for real-time ray-tracing rendering. The new console will ship with a custom SSD storage, as Cerny emphasized the need for fast loading times and larger bandwidth to make games more immersive, as well as to support the required content streaming from disc for 8K graphics resolutions. In a second interview with Wired in October 2019 further details of the new hardware were revealed: the console's integrated Ultra HD Blu-ray would support 100GB Blu-Ray discs, and support 4K Blu-Ray video; whilst game installation from a disc is mandatory as to take advantage of the SSD, the user will have some fine-grain control of how much they want to have installed, such as only installing the multiplayer components of a game. Sony is developing an improved suspended gameplay state for the PlayStation 5 to consume less energy than the PlayStation 4.
The system's new controller will have adaptive triggers that can change the resistance to the player as necessary, such as changing the resistance during the action of pulling an arrow back in a bow in-game. The controller will also have strong haptic feedback through voice coil actuators, which together with an improved controller speaker is intended to give better in-game feedback. USB-C connectivity, together with a higher rated battery are other improvements to the new controller.
The PlayStation 5 will feature a completely revamped user interface. The PlayStation 5 will be fully backwards-compatible with PlayStation 4 and PlayStation VR titles, with Cerny stating that the transition to the new console is meant to be a soft one.
Handhelds[]
PocketStation[]
The PocketStation was a miniature game console created by SCE as a peripheral for the original PlayStation. Released exclusively in Japan on December 23, 1999, it featured a monochrome LCD, a speaker, a real-time clock and infrared communication capability. It could also be used as a standard PlayStation memory card by connecting it to a PlayStation memory card slot. It was extremely popular in Japan and Sony originally had plans to release it in the United States but the plan was ultimately scrapped due to various manufacturing and supply-and-demand problems.The Microsoft playbox controller
PlayStation Portable[]
The PlayStation Portable (PSP) was Sony's first handheld console to compete with Nintendo's DS console. The original model (PSP-1000) was released in December 2004 and March 2005, The console is the first to utilize a new proprietary optical storage medium known as Universal Media Disc (UMD), which can store both games and movies. It contains 32 MB of internal flash memory storage, expandable via Memory Stick PRO Duo cards. It has a similar control layout to the PS3 with its PlayStation logo button and its Triangle ('Triangle'), Circle ('Circle/O'), Cross ('Cross/X') and Square ('Square') buttons in their white-colored forms.
PSP-2000 and PSP-3000 Models[]
The PSP-2000 (also known as the Slim & Lite in PAL territories) was the first major hardware revision of the PlayStation Portable, released in September 2007. The 2000 series was 33% lighter and 19% slimmer than the original PlayStation Portable. The capacity of the battery was also reduced by ⅓ but the run time remained the same as the previous model due to lower power consumption. Older model batteries will still work and they extend the amount of playing time. The PSP Slim & Lite has a new gloss finish. Its serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible). On a PSP-2000, PSP games will only output to external monitors or TVs in progressive scan mode, so that televisions incapable of supporting progressive scan will not display PSP games; non-game video will output in either progressive or interlaced mode. USB charging was also made possible. Buttons are also reportedly more responsive on the PSP-2000. In 2008, Sony released a second hardware revision called the PSP-3000 which included several features that were not present in the PSP-2000, such as a built-in microphone and upgraded screen, as well as the ability to output PSP games in interlaced mode.
PSP Go model[]
Released in October 2009, the PSP Go is the biggest redesign of the PlayStation Portable to date. Unlike previous PSP models, the PSP Go does not feature a UMD drive but instead has 16 GB of internal flash memory to store games, videos and other media. This can be extended by up to 32GB with the use of a Memory Stick Micro (M2) flash card. Also unlike previous PSP models, the PSP Go's rechargeable battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000, and 16% lighter and 35% smaller than the PSP-3000. It has a 3.8" 480 × 272 LCD (compared to the larger 4.3" 480 × 272 pixel LCD on previous PSP models). The screen slides up to reveal the main controls. The overall shape and sliding mechanism are similar to that of Sony's mylo COM-2 internet device. The PSP Go was produced and sold concurrently with its predecessor the PSP-3000 although it did not replace it.[ All games on the PSP Go must be purchased and downloaded from the PlayStation Store as the handheld is not compatible with the original PSP's physical media, the Universal Media Disc. The handheld also features connectivity with the PlayStation 3's controllers the Sixaxis and DualShock 3 via Bluetooth connection.
PSP E-1000 model[]
The PSP-E1000 is a budget-focused PSP model which, unlike previous PSP models, does not feature Wi-Fi or stereo speakers (replaced by a single mono speaker) and has a matte "charcoal black" finish similar to the slim PlayStation 3. The E1000 was announced at Gamescom 2011 and available across the PAL region for an RRP of €99.99.
PlayStation Vita[]
Released in Japan on December 17, 2011 and North America on February 22, 2012,[103] the PlayStation Vita was previously codenamed Next Generation Portable (NGP). It was officially unveiled by Sony on January 27, 2011 at the PlayStation Meeting 2011. The original model of the handheld, the PCH-1000 series features a 5-inch OLED touchscreen, two analog sticks, a rear touchpad, Sixaxis motion sensing and a 4 core ARM Cortex-A9 MPCore processor.
The new PCH-2000 series system is a lighter redesign of the device that was announced at the SCEJA Press Conference in September 2013 prior to the Tokyo Game Show. This model is 20% thinner and 15% lighter compared to the original model, has an additional hour of battery life, an LCD instead of OLED, includes a micro USB Type B port, 1GB of internal storage memory. It was released in Japan on October 10, 2013 in six colors: white, black, pink, yellow, blue, and olive green, and in North America on May 6, 2014.
Features[]
PSX[]
Released solely in Japan in 2003, the Sony PSX was a fully integrated DVR and PlayStation 2 video game console. It was the first Sony product to utilize the XrossMediaBar (XMB) and can be linked with a PlayStation Portable to transfer videos and music via USB. It also features software for video, photo and audio editing. PSX supports online game compatibility using an internal broadband adapter. Games that utilize the PS2 HDD (for example, Final Fantasy XI) are supported as well. It was the first product released by Sony under the PlayStation brand that did not include a controller with the device itself.
Television Sets[]
Released in 2010, the Sony BRAVIA KDL22PX300 is a 22-inch 720p television which incorporates a PlayStation 2 console, along with 4 HDMI ports.
A 24-inch 1080p PlayStation branded 3D television, officially called the PlayStation 3D Display, was released in late 2011. A feature of this 3D television is SimulView. During multiplayer games, each player will only see their respective screen (in full HD) appear on the television through their respective 3D glasses, instead of seeing a split screen (e.g. player 1 will only see player 1's screen displayed through their 3D glasses).
Sony Ericcson Xperia Play[]
The Xperia Play is an Android-powered smartphone with a slide-up gamepad resembling the PSP Go developed by Sony Ericsson aimed at gamers, and is the first to be PlayStation Certified.
Sony Tablet[]
Sony Tablets are PlayStation Certified Android tablets, released in 2011, 2012, and 2013. They offer connectivity with PlayStation 3 controllers, and integrate with the PlayStation network using a proprietary application. The following models were released between 2011 and 2013: S, Sony Tablet S, Sony Tablet P, Xperia Tablet S and Xperia Tablet Z.
PlayStation TV[]
PlayStation TV, known in Asia as PlayStation Vita TV, is a microconsole and a non-portable variant of the PlayStation Vita handheld. It was announced on September 9, 2013 at a Sony Computer Entertainment Japan presentation. Instead of featuring a display screen, the console connects to a television via HDMI. Users can play using a DualShock 3 controller, although due to the difference in features between the controller and the handheld, certain games are not compatible with PS TV, such as those that are dependent on the system's touch-screen, rear touchpad, microphone or camera. The device is said to be compatible with over 100 Vita games, as well as various digital PlayStation Portable, PlayStation and PC Engine titles. The system supports Remote Play compatibility with the PlayStation 4, allowing players to stream games from the PS4 to a separate TV connected to PS TV, and also allows users to stream content from video services such as Hulu and Niconico, as well as access the PlayStation Store. The system was released in Japan on November 14, 2013, in North America on October 14, 2014, and in Europe and Australasia on November 14, 2014.
PlayStation VR[]
PlayStation VR is a virtual reality device that is produced by Sony Computer Entertainment. It features a 5.7 inch 1920x1080 resolution OLED display, and operates at 120 Hz which can eliminate blur and produce a smooth image; the device also has a low latency of less than 18ms. Additionally, it produces two sets of images, one being visible on a TV and one for the headset, and includes 3D audio technology so the player can hear from all angles. The PlayStation VR was released in October 2016.
PlayStation Classic[]
The PlayStation Classic is a miniature version of the original 1994 Model SCPH-1001 PlayStation console, that comes preloaded with 20 games, and two original style controllers. It was set to be launched in the 24th anniversary of the console on December 3, 2018.
Accessories[]
Console | PlayStation (console)|PlayStation (PS) | PlayStation 2|PlayStation 2 (PS2) | PlayStation 3|PlayStation 3 (PS3) | PlayStation 4|PlayStation 4 (PS4) |
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Image | ||||
Launch price | PS
¥39,800 PS One unknown |
PS2
¥39,800 PS2 Slim unknown |
PS3
¥49,980 (20 GB) US$599 (60 GB) PS3 Slim unknown PS3 Super Slim unknown |
PS4
Japanese yen|¥38,980 (500 GB) PS4 Slim US$299 (500 GB) US$349 (1 TB) €299 (500 GB) €349 (1 TB) PS4 Pro US$399 (1 TB) €399 (1 TB) |
Release date | JP|December 3, 1994 Video game release|NA|September 9, 1995 Video game release|EU|September 29, 1995 Video game release|AUS|November 15, 1995 PS One Vgrelease|EU|2000 Vgrelease|JP|July 7, 2000 Vgrelease|NA|September 19, 2000 |
JP|March 4, 2000 Video game release|NA|October 26, 2000 Video game release|EU|November 24, 2000 Video game release|AUS|November 30, 200000 PS2 Slim<br Vgrelease|EU|October 29, 2004 Vgrelease|JP|November 3, 2004 Vgrelease|NA|November 2004 Vgrelease|AU|November 2004 |
JP|November 11, 2006vgrelease|NA|November 17, 2006 Video game release|EU|March 23, 2007 PlayStation 3 launch#Release data and pricing|More... PS3 Slim Video game release|JP|August 27, 2009 Video game release|NA|September 1, 2009Video game release|EU|September 1, 2009 PS3 Super Slim Video game release|NA|September 25, 2012 Video game release|EU|September 28, 2012 Video game release|JP|October 4, 2012 |
NA|November 15, 2013|EU|November 29, 2013|AUS|November 29, 2013|JP|February 22, 2014 PS4 Slim Video game release|JP|September 15, 2016 Video game release|NA|September 15, 2016 Video game release|EU|September 15, 2016 PS4 Pro Video game release|JP|November 10, 2016 Video game release|NA|November 10, 2016 Video game release|EU|November 10, 2016 |
Units shipped | 102.49 million shipped, including 28.15 million S one units (as of March 31, 2007) | >155 million (as of December 28, 2012) | >87.4 million (as of March 31, 2017) | >100.0 million (as of June 30, 2019) |
Best-selling game | Gran Turismo (1997 video game)|Gran Turismo; 10.85 million shipped (as of April 30, 2008) | Grand Theft Auto: San Andreas; 17.33 million shipped (as of March 26, 2008) | Grand Theft Auto V; over 15 million shipped (as of December 7, 2013) | Uncharted 4: A Thief's End; over 15 million shipped (as of March 31, 2019) |
Media | CD-ROM | DVD-ROM/CD-ROM | BD-ROM, DVD-ROM, CD-ROM, Super Audio CD|SACD (1st and 2nd Gen Only) | Blu-ray, DVD Blu-ray 6x CAV, DVD 8x CAV |
Included accessories and extras |
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Accessories (retail) |
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CPU | R3000A 32bit RISC chip @ 33.7 MHz – Manufactured by LSI Logic Corp. | 300 MHz MIPS architecture "Emotion Engine" | Cell (microprocessor) (3.2 GHz Power ISA-based Power Processor Element with eight 3.2 GHz Synergistic Processing Unit) |
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GPU | 16.47 million colors
Resolution: 256x224 – 640x480 Sprite/BG drawing Adjustable frame buffer No line restriction Unlimited CLUTs (Color Look-Up Tables) 4,000 8x8 pixel sprites with individual scaling and rotation Simultaneous backgrounds (Parallax scrolling) 620,000 polygons/sec |
147 MHz "Graphics Synthesizer"; fill rate 2.352 gigapixel/sec; 1.1 gigapixel w. 1 texture(diffuse); 588 megapixel/sec w. 2 textures (2 diffuse maps or 1 diffuse map and 1 other(0 around 74 mill, 1 around 40 mill, 2 around 20 mill); 2 textures per pass
Capable of multi-pass rendering; Connected to VU1 on CPU (a vector only for visual style coding things with 3.2 GFLOPS) to deliver enhanced shader graphics and other enhanced graphics |
550 MHz RSX "Reality Synthesizer" (based on Nvidia G70 architecture) |
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Online service | N/A | Non-unified service<tdPlayStation Network PlayStation Store Internet browser A/V chat via >PlayStation Eye or PS2 EyeToy, voice chat via headset |
PlayStation Network PlayStation Store Internet browser | |
Backward compatibility | N/A | PlayStation | 20GB & 60GB: All PlayStation and PlayStation 2 titles
Original 80GB: All PS1 titles, most PS2 titles. All other models (model code CECHGxx and later): Support for PS1 titles only. |
No native backwards compatibility. Cloud based backwards compatibility via PlayStation Now. List of PlayStation 2 games for PlayStation 4 available from the PlayStation Store. |
System software | proprietary OS | proprietary OS, Linux for PlayStation 2 DVD Playback Kit |
XrossMediaBar | Orbis OS |
System software features |
Audio CD playback | Audio CD playback
DVD Playback |
Operating Systems can be installed and run via a hypervisor (feature unavailable with Slim Model) Audio CD playback
Audio file playback (ATRAC3, AAC, MP3, WAV, WMA) |
Blu-ray playback
DVD playback |
Consumer programmability | Requires the Net Yaroze kit | Yabasic software, Linux for PlayStation 2 | Development on console via free Linux platform or PC. |